Who Tymora is for and what to do with it
The editor combines vector graphics, 3D and physics simulation. Below are typical scenarios, from a school club to a product team.
Describe it in words — get an editable design
Ask the AI to draw a picture, a business card, a flyer, a website banner or a button. The model creates vector layers rather than a flat image: recolour them, change the text and take them apart.
- The result is ordinary layers with meaningful names: apple, trunk, crown.
- A canvas size of its own for a card, flyer, banner and button; the text comes from your request.
- Refine a finished drawing with a new request: “make it red”, “add clouds”.
- AI usage is limited per day by your plan; what is left is always shown on the in-app home page.


A business card that falls apart
Draw a layout and turn physics on. Every piece of the card becomes a body: it falls, collides and bounces. Press “Run” and watch.
- The layout stays editable: change the name, contacts and colours in a few clicks
- Weight, bounce and friction are set separately for each tile
- Record the result as a GIF and send it to a client
Run an experiment right here
These are not pictures but a real physics engine. Click the balls and cubes, drag them with the mouse or a finger and see what happens.
Parents and caregivers: physics experiments for kids
Show your child how the world works. Run a ready-made experiment — bouncing balls, a ramp, a pendulum — and talk about why it happens. Then change a parameter and ask for a prediction.
- Pick an experiment by age (from 5) and topic: gravity, friction, elasticity.
- Ask your child to predict the result first, then press “Run”.
- Repeat it at home with household items — each description has a hint.
- Change mass, friction and gravity (even Moon-like) and compare.
Physics teachers and school clubs
Build your own classroom demos, share a project by invitation and work with the class in one document: students see each other’s cursors and tune parameters together.
- Open a gallery example as a starting point and extend it with tasks.
- Give students “editor” or “viewer” access.
- Save named versions to return to the original setup.
- Use the questions and explanations from the descriptions to pose problems.
UI and product designers
A familiar Figma-style toolset: frames, layers, vector paths, components, global colour and text styles, custom font uploads.
- Design mockups on an infinite canvas and group layers.
- Create master components and place instances.
- Work together: cursors and edits sync instantly.
- Share a mockup by link and collect comments right on the canvas.
Game developers and prototypers
Test a mechanic idea quickly: place bodies, set mass and friction, press “Run”. Rapier is the same engine used in web games.
- Prototype 2D platformers and puzzles.
- Assemble 3D scenes from primitives and GLB models.
- Export the scene to glTF/GLB.
- Share the prototype with your team in one link.
3D visualization and product presentations
Upload a glTF/GLB, OBJ or FBX model, place it next to the mockup and show the client the whole scene. Uploads are validated on the server.
- Import GLB, OBJ and FBX with file structure validation.
- A 3D scene as a layer inside a 2D mockup.
- Export the scene to GLB for further work.
- Models and files are stored in your project within your plan’s storage.
Start in a minute
Sign-up is free: open a ready-made example or start your own project from scratch.
















