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Body physics (2D)

The Physics tab makes a shape or group a physical body: it falls, collides, rolls and pulls joints along.

How to add

Select a shape, open the Physics tab on the right and enable Physics body. Then press Run.

Properties

Body type
Dynamic moves under forces. Static does not move (floor, wall). Kinematic follows its set velocity and pushes others but is not pushed.
Mass, kg
Affects inertia and whether the body sinks in liquid.
Friction
From 0 (ice) to 1 and above (rubber). Works for sliding and rolling.
Bounce
0 means no rebound, 1 means an almost elastic bounce.
Damping
Resistance to motion (air). The larger it is, the faster the body loses speed.
Initial velocity
vx and vy in metres per second and initial spin.
No-collision group
Bodies sharing the same non-zero number do not collide with each other. Handy for parts of one mechanism.
Draw trajectory trail
Leaves the line the body travelled.

Tips

  • A group behaves as one body: build a car from shapes, group it and enable physics on the group.
  • If a body "flies away" or "falls through", check the frame scale: pixels per metre affects every speed.

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