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Ball joint
Allows rotation around a point in any direction: an arm, suspension, a universal joint.
How to add
In 3D mode open the Mechanisms menu and choose a ready unit, or connect two bodies with a joint from the Parts menu.
Properties
- Bodies A and B
- The linked bodies. With no B the point is fixed to the world.
- Anchor
- x, y, z relative to body A.
Tips
- A ball joint has no axis and no motor: to control motion use a regular hinge.